Document
Description
In the realization of this game, we followed most of the design of the original game concept, the game ontology is designed as a modified version of the Breakout game, with a simple UI structure that guides the user through the game, and hopefully different from the concept:
1. In the game level, we added the endless mode, different from the traditional Breakout series games, in the endless mode, the player will face endless enemies, every interval of time, it will advance to the player's direction once, and in the original position to re-generate a new row of randomly generated enemies, the player needs to manipulate their own paddle attack, and at the same time, as the score rises, the ball will become faster and faster, and will slow down the ball. At the same time, as the score rises, the speed of the ball will get faster and faster, which will slowly increase the difficulty of the player's gameplay and make the game more playable.
2. Compared with the concept of upgrading, we added the concept that the player's ammo can be regenerated, due to the upgrading of the quality of a single hit is relatively difficult to quantify, such as difficult to specify the specific attack range of the upgraded ball, rather than the specific value of the hard code, I chose to reward the user's score, when the user's score grows by a certain amount of value, the number of ammo that can be fired will be increased by one. I chose to reward the user's score.
3. In terms of gameplay, if the player is fully confident in his skills, he can fire multiple balls at the same time to speed up the game, but at the same time, he needs to take more risks, which gives the player more choices at his disposal.
Feedback
Visual Appeal
For the visual part, most of the feedback was about the simple UI, so I added more background images to the game instead of the original black background to add more visual effects to the playing user.
Stability
Most of the students' feedback in this section was favorable, they didn't encounter any unexpected crashes during game play, which is good news for us.
Difficulty
The game offers multiple levels of play, so the main feedback was that the difficulty level was appropriate, but a few people mentioned that the bricks were too far apart and that it was difficult to get a combo by bouncing the ball off the back of the brick, so we've narrowed down the distance from the top of the brick to the top of the screen so that the player can bounce the sphere into the gap to get a combo hit.
Bugs
For the bugs section, everyone's feedback is that there are no problems and the interaction logic between the game and the UI runs smoothly.
Suggestions
As mentioned above, most people mentioned that the background was too simple, so we added it and moved the walls closer to the bricks for the combo effect.
Assets List
Most of the assets used in the game are static image resources:
Background Images
Source: https://screamingbrainstudios.itch.io/seamless-space-backgrounds
This set of images was used as a background to better approximate the vastness of the space battles in the Game concept, so using a set of images like this would make the game more immersive for the player.
Font
Source: https://www.fontspace.com/neverlusen-font-f115551
This font is used because of its interesting lines and it is free for personal use, so we don't have any copyright issues.
User Guide
Menu
At the beginning of the game, players can choose the level of the game in the menu interface, including a total of four levels, 1-3 and infinity, which corresponds to the difficulty of the game, of which 1 is the easiest, 3 is medium, and infinity is the endless mode, players can choose according to their own strength.
Gameplay
After selecting the game, the player can control his paddle by using the left and right keys on the keyboard, and launch the ball by using the space bar, when the ball hits the Brick, the life value of the Brick will be reduced by one, and its color will change, when its life value is 0, the Brick will disappear, when all the Bricks have disappeared, the player will be able to When all the Bricks are gone, the player can enter the next level. When all the players' Balls are gone, the game will end, and the Info in the upper left corner will show the current player's status information.
End
When the game ends, if the player wins, he/she can choose to jump to the next level or return to the menu, when the player loses, he/she can choose to restart the game or return to the menu.
Infinity Level
In Infinity Mode, players can earn points by defeating enemies, when the score reaches a certain value, its can launch more Ball, at the same time, the speed of Ball will also increase with the increase of score, players need to keep striking to ensure that their defense is not defeated.
Files
Breakout Plus
Status | Prototype |
Author | liuyufeng123 |
Genre | Shooter |
More posts
- Enemy and gameplayMay 23, 2024
- Game TestingMay 23, 2024
- Menu TimeMay 22, 2024
- Basic level elementMay 08, 2024
- Saddle upApr 27, 2024
- Block Breaker Plus Concept!Apr 19, 2024
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