Saddle up


Perpare this week

In order to realize our game design, this week I mainly considered the materials that may be used in the game. There are indeed many game assets to choose from in Itch. During the selection process, I found a lot of postEffects that can be used for reference. Implementation, such as the halo effect in this game, the posteffect is also mentioned in the tutorial. In the subsequent game implementation process, you may consider adding this postEffect for Indicates some negative buffs to increase the difficulty of the game.

In order to cater to the concept that Marble can be upgraded, Marble needs to be designed in different states. It is planned to use this asset as the marble rotation animation and Materials with collision effects are convenient for achieving good visual effects. 

Next week's plan

Next week’s plan is to implement the basic Menu, including Setting and Level interface jumps. Setting needs to have background music and collision sound effects adjusted in size.

Leave a comment

Log in with itch.io to leave a comment.